St Stephen's Church of England Primary School and Nursery

'I can do all things through Christ who strengthens me.' Philippians 4:13

Computing

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Year 1

Autumn

Digital Literacy - Online Safety & Exploring Purple Mash

Learn to log in safely and understand why that is important.
Become familiar with and learn to navigate Purple Mash.
 
Computer Science - Grouping & Sorting
Learn to sort and group items using a range of criteria.
 
Information Technology - Pictograms
Understand that data can be represented in picture format, create a class pictogram and learn to record the results using a computer.
 
Computer Science - Lego Builders
Learn the importance of instructions, follow and create instructions and consider how the order of instructions affects the result.

Spring

Computer Science - Maze Explorers

Learn and understand the functionality of direction keys.

 

Information Technology - Animated Story Books

Understand the difference betwen traditional books and e-books. Learn to add animations, backgrounds and sounds and use the copy and past functions.

Summer

Computer Science - Coding

Understand what instructions are and predict what will happen when instructions are followed. Learn what objects, actions and events are. Use code to plan and make a computer program.

 

Information Technology - Spreadsheets

Understand what a spreadsheet is, how to navigate and enter data.

 

Digital Literacy - Technology Outside School

Find and understand examples of where technology is used in the local community and record examples of technology outside school.

Year 2

Autumn

Digital Literacy - Online Safety

Learn to search and share work, to use email, what a digital footprint is and how to keep data and hardware safe and secure.

 

Information Technology - Making Music

Introduction to making music digitally, learning to explore, combine and edit sounds, thinking about how music can be used to express feelings. Pupils will learn to record and upload sounds creating their own tune.

 

Computer Science - Coding

Pupils will learn about algorithms and how to use them to create computer programs. They will create programs using collision detection, timers, objects and buttons. They will learn what debugging is, why it is necessary and debug simple programs.

Spring

Information Technology - Questioning

Pupils will understand the limitations of pictograms, to ask yes/no questions, and what Binary Trees are - designing and constructing their own.

 

Information Technology - Spreadsheets

Pupils will review and revise the spreadsheet work they learned in Y1, further expanding their knowledge of the tools used to create and manage spreadsheets. They will use their spreadsheets to create tables and graphs.

Summer

Digital Literacy - Effective Searching

Pupils will learn the terminology associated with the Internet and searching, gaining an understanding of search engines. They will create a leaflet designed to help somone learn how to search using the Internet.

 

Information Technology - Presenting Ideas

Learn that a story can be presented in many ways. Pupils will learn to extract information and use a variety of software to present it in different forms including a quiz and a non-fiction fact file.

 

Information Technology - Creating Pictures

Look at the artistic styles of impressionism and pointilism and create art on the computer based on these styles. Look at the artists Piet Mondrian and William Morris to recreate digital art based on their artwork.

Year 3

Autumn

Information Technology - Touch Typing

Introduction to typing terminology, the correct posture for typing and how to use the home, top and bottom row keys.
Begin to practice left and right hand keys.
 
Information Technology - Branching Databases
Pupils will learn Yes/No sorting and will create branching databases as a whole class and individually.
 
Digital Literacy - Email
Think about different methods of communication and compose emails by opening and responding to emails from other members of the class. Pupils will understand how to use email safely. Pupils learn to add attachments to emails.

Spring

Computer Science - Coding

Pupils will create programs using flowcharts, timers and repeat commands. They will run, test and debug programs they have made and understand the importance of nesting. They will design and create an interactive scene.

 

Digital Literacy - Online Safety

Understand how we can use the Internet to effectively communicate and learn to create passwords, how to keep them safe and why it is important to do so.
Pupils will consider the accuracy of content they find online.
Pupils will learn to recognise symbols for age restricted content and understand why they exist as well as know where to seek help if they come across inappropriate content or contact.
 
Information Technology - Spreadsheets
Pupils will learn to create pie charts and bar graphs from data they have input into tables.
Introduction to 'more than', 'less than', 'equals' and 'spin' tools. Learn about cell location and how to specify and describe cells within a spreadsheet.

Summer

Information Technology - Simulations

Find out what a simulation is and what the purpose of one is. Pupils will explore simulations, predicting, evaluating and analysing the simulation as they go.

 

Information Technology - Graphing

Pupils will enter data to produce graphs using them to solve investigations and present the results.

 

Information Technology - Presenting

Pupils will learn to create presentations using Microsoft PowerPoint. They will learn to add media and insert animations, transitions and timings.

Year 4

Autumn

Computer Science - Coding

Review coding vocabulary from previous years and design, code, test and debug simple programs.
Understand IF statements, co-ordinates, 'repeat until' commands, IF/ELSE statements and what a variable is in programming.
Pupils will create a playable game.
 
Digital Literacy - Online Safety
Understand how to protect themselves from online identity theft and how their digital footprint might play a part in identity theft.
Identify the risks and benefits of installing software including apps.
Understand that copying the work of others and presenting it as their own is called 'plagiarism' and consider the consequences of plagiarism.
Learn about healthy screen time and how to make informed and balanced choices about their own digital activities.
 
Information Technology - Effective Search
Pupils will learn to use search engines effectively to locate information from the search results.
Pupils will assess whether an information source is reliable and true.

Spring

Information Technology - Spreadsheets

Explore the formatting of cell data (currency and decimals) and find out how to add formulae.
Use timer and spin buttons to create a number game and use line graphing tools to interpret and estimate values from data readings.
Pupils will use spreadsheets to learn about budgeting and place value.
 
Information Technology - Making Music
Identify and discuss the main elements of music: Pulse, Rhythm, Tempo, Pitch, Texture and compose a piece of electronic music.
 
Computer Science - Hardware Investigators
Understand the different parts that make up a desktop computer, knowing the names for some parts and what their function is.
Pupils will create a leaflet to show what they know about computer hardware.

Summer

Information Technology - Writing for Different Audiences

Explore text formatting to make a piece of writing fit for its audience and purpose through the production of a news report and a community campaign.

 

Computer Science - Logo

Pupils will be introduced to more complex, text-based coding, creating instructions and using commands to build procedures.

 

Information Technology - Animation

Decide what makes a good, animated film or cartoon, learning how they are created by hand and how the process might be similar when created using technology.
Pupils will explore stop motion animation, learning about onion skinning and using backgrounds and sounds to make more complex animations.

Year 5

Autumn

Digital Literacy - Online Safety

Gain a greater understanding of the impact that sharing digital content can have and review sources of support when using technology.
Understand the advantages, disadvantages, permissions, and purposes of altering an image digitally and the reasons for this. Be aware of appropriate and inappropriate text, photographs and videos and the impact of sharing these online.
Learn about citing sources and how to reference these in their work.
 
Information Technology - Databases
Learn how to search for information in a database.
Pupils will contribute to a class database and create their own database on a chosen topic.
 
Information Technology - Word Processing
Learn about word processing using Microsoft Word. Add and edit images, add text and use other features to enhance the look and usability of the document.
Present information using tables, write a letter using a template and format a newspaper design.

Spring

Computer Science - Coding

Begin to code efficiently by simplifying code.
Understand what a simulation is and plan algorithms to program a simulation.
Learn decomposition and abstraction in relation to computer science.
Understand how to use friction in code and begin to understand what a function is and how functions work in code.
Understand concatenation, different types of variables and create and use strings in programming.
 
Information Technology - Spreadsheets
Use formulae for conversion of measurements.
Learn to use the Count tool, advanced mode formulae and perform calculations using text variables.
Pupils will use a spreadsheet to model a real-life situation and come up with solutions that can be practically applied.

Summer

Information Technology - Concept Maps

Understand the need for visual representations when generating and discussing complex ideas.
Create a concept map using the correct vocabulary and understand how it can be used to retell stories and information.
 
Information Technology - 3D Modelling
Introduction to 3D modelling.
Learn the effect of moving points and design a model to fit a certain criteria. Refine their design and print a 2D net to then build their 3D model.
 
Computer Science - Game Creator
Review and analyse a computer game, describing some of the elements that make a successful game.
Design a setting for their own game using drawing tools. Design characters adding animations and sounds.
Share their games and use self and peer evaluation to improve.

Year 6

Autumn

Digital Literacy - Online Safety

Identify the benefits and risks of broadcasting location from mobile devices and apps. Know how to recognise secure sites.
Understand what is appropropriate online behaviour and how to protect themselves from possible online dangers.
Know the importance of balancing screen time with other parts of their lives.
 
Information Technology - Spreadsheets
Use a spreadsheet to investigate probability, calculate discount prices and plan savings.
 
Computer Science - Coding
Design a playable game with a timer and a score. Use selection and variables and understand the launch command.
Create a program using functions. Use flowcharts to test and debug.
Understand the options when generating user input and how this can be used within a program.
Create a text-based adventure game.

Spring

Information Technology - Blogging

Identify the purpose of a blog and the features that would make it successful.
Plan and write a blog. Learn about sharing, posting and commenting on blogs and peer-assess blogs according to an agreed success criteria.
 
Computer Science - Networks
Know the difference between the World Wide Web and the Internet.
Find out what a LAN and WAN are and how we access the internet in school.
Research the internet and think about what the future might hold.
 
Computer Science - Text Adventures
Find out what a text-based adventure game is and plan your own story adventure.
Introduction to map-based text adventures with a less sequential narrative.

Summer

Information Technology - Spreadsheets

Learn basic calculations, modelling, organising data, advanced formulae and charts and graphics using Microsoft Excel.
Use spreadsheets to model real-life situations and solve problems.
 
Computer Science - Understanding Binary
Examine and understand how whole numbers are used as the basis for representing all types of data in digital systems and the purpose and application of binary in computing.
 
Information Technology - Quizzing
Create quizzes for dfferent audiences using picture quizzes, grammar quizzes and database quizzes.
Understand what sort of questions are suitable for the different question types.